"What's Next for Kratos After God of War Ragnarok's Valhalla DLC Success?"

 Kratos made a victorious return in God of War Ragnarok's Valhalla DLC, and the expansion should be his last appearance as the series' star.




  •  Valhalla DLC in God of War Ragnarok is a profound jump into Kratos' personality improvement and his excursion of self-acknowledgment and reclamation.
  •  Kratos' storyline in the DLC serves as an intense treatment session, closing the part on his past actions and setting the stage for a fresh start.
  •  Moving forward, Kratos should take on a non-soldier job in the following game, allowing him to be a coach or guide instead of a contender, for a more meaningful story.


Fans of God of War Ragnarok got a pleasant surprise in the type of last year's free Valhalla DLC, which offered a surprising measure of new story and ongoing interaction content.


The DLC is essentially an epilog for the base game and keeping in mind that it does a ton to additional Kratos' personality improvement, it should also serve as the last outing for the famous legend, paving the way for other God of War protagonists.


The Valhalla DLC, despite being a mode that is completely disconnected from progression in God of War Ragnarok's main mission, serves up classic roguelike ongoing interaction within a pertinent story setting.




 The story of the expansion sees Kratos reckoning with his past and coming to terms with his rough and often unethical actions. Valhalla is basically intensive psychotherapy for Kratos, ending with him accepting who he has been and who he has become throughout the past two games.


This finale is a moving, fitting conclusion to Kratos' story, and Santa Monica should refrain from pulling him into a leading job in the following game.


Kratos Needs To Be Past Fighting After God of War Ragnarok's Vallhala DLC

Kratos has committed various unsavory acts all through the God of War series, and his actions in the previous two games are a response to his checkered past, in numerous ways.


He makes certain decisions, similar to his hesitance to inform Atreus of his godhood in 2018's God of War, out of dread, as he doesn't have any desire to relapse into his previous lifestyle of savagery or begin another pattern of homicide and warfare.


Who he kills, who he spares, and how he treats those around him in these games is also informed by this shameful perspective on himself.


He strives to atone and redeem himself however he never genuinely faces his culpability and shame until Valhalla. At the point when his excursion in the DLC is finished, he is more content with himself and prepared to acknowledge Freya's offer to have Tyr's spot as the Norse God of War.


 This could set the stage for another God of War game starring Kratos back in his old job, yet it shouldn't, as putting Kratos back into fight would undermine his Norse Saga character curve as accentuated by Valhalla. Instead, Kratos should push ahead as a pacifist.


How Kratos Could Be Depicted in the Following God of War

It's been speculated that Atreus will lead the following God of War game, and this speculation seems to be supported by the conclusion of God of War Ragnarok.


Regardless of whether this ends up being the case, it's likely that other God of War characters, including Kratos, will show up in later entries. In the event that Kratos does show up in the following games, Santa Monica could feel enticed to make him a playable person. All things considered, this should be stayed away from unless his playable sections are absent any trace of battle altogether.


In God of War 2018, Ragnarok, and the Valhalla DLC, it seems like Kratos is slowly transitioning into the job of a coach or shriveled guide. After Valhalla, Kratos should finish this transformation,


becoming a non-soldier character by and large. He can still assume a part in the story, perhaps guiding Atreus in his solo experience or providing strategic or strategic support from a remote place. Anything else simply wouldn't seem OK for the person and could make the account of all the God of War games feel inconsequential.